

If you stay in that position for any length of time you are writing your opponent a blank check for your ass. That's why fencers don't keep their arms extended all the time (besides the fact that it would be exhausting and probably hell on your ligaments) and probably why Longpoint Stance is ill-advised.

If you can push their tip with your forte-or better yet, lock it on your hilt-you have an extreme leverage advantage over them and will basically guarantee a hit if they can't retreat fast enough. The most important part of the move is the beginning-seizing control of their tip. Well, nearly all binds can be disengaged from with proper timing and distance, but the essence of the technique in Sport Fencing (which I imagine is not tremendously different from the martial form) is catching the tip of your opponent's blade on the forte of your own, and then swiftly advancing towards them while rotating their blade out of your path.

We also encourage users to register an account. (#worldbuilding on :6667, or 6697 for SSL) Looking for more active discussion? We have live chat communities that are active just about 24/7! Make sure to read the chat rules first Discord Server Snoonet IRC Channel There is also a curated list of resources compiled via Discord. Remember to check out the wiki for lots of resources and tips on starting out! Unsure why context is important? Consider reading our Why Context? essay. Full Subreddit Rules Modmail ResourcesĮvery post needs context! Consider using our context template to get started. We have high standards for on-topicness, respect of other people and respect for creative effort. This subreddit is about sharing your worlds, discovering the creations of others, and discussing the many aspects of creating new universes. For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien, Le Guin and Howard, to the science-fiction universes of Burroughs, Delany and Asimov, and to the tabletop realm of Gygax, Barker and Greenwood, and beyond.
